﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XDL.Framework.Weapons;
using Microsoft.Xna.Framework;

namespace JumpNFight.Weapons
{
    class FlameWeaponHitEventArgs : WeaponHitEventArgs
    {
        public Vector2 Position
        {
            get;
            private set;
        }
        public FlameWeaponHitEventArgs(int ownerId, WeaponSettings weapon, Vector2 position):
            base(ownerId, weapon)
        {
            this.Position = position;
        }
    }
}
